5 posts tagged “adaptive path”
Dan Saffer, author of acclaimed book Designing for Interaction is coming out with a new book on interactive gestures. According to him the book will be out in ~October of this year.
O'Reilly has graciously allowed him to post a draft of the first chapter of his new book Interactive Gestures: Designing Gestural Interfaces.
Interactive Gestures Chapter 1 (5.4mb pdf)
by Peter Merloz, President of the Adaptive Path
Peter Merholz presents in this presentation a selection of principles and practices that Adaptive Path uses to deliver great experience design work.
The very lengthy presentation (there are two slides on each of the 124 pdf pages) is organised in two parts. The first one looks at research topics, such as stakeholder interviews, in-depth case studies, user research, field research, defining the information architecture, content analysis, whereas the second part is an overview of all the various aspects of interaction design.
Download presentation (pdf, 12.7 mb, 124 pages)
[via experientia]Jesse James Garrett, who coined the term AJAX, says that consumers want a personal relationship with the products they use.
The inventor of the term AJAX (Asynchronous JavaScript and XML), urged attendees at The Rich Web Experience conference in San Jose, Calif. Friday to emphasize user experience when designing products.
Jesse James Garrett, founder of the Adaptive Path consulting firm and coiner of the term AJAX, stressed that users want a personal relationship with products they use. His emphasis on user experience echoed, to a degree, those made by Kevin Hoyt, Adobe Systems platform evangelist, during Hoyt's own presentation on Thursday.
The brain mechanisms engaged when using an interactive product are the same mechanisms engaged when interacting with other human beings, Garrett said. "In other words, we relate to technology products as if they were people," he said.
Jan Chipchase, principal researcher at Nokia Design, recently gave a talk at User Experience Week 2007, an event organised by Adaptive Path. Download the presentation (PowerPoint, 4.3 mb, slides).
His summary:
“That as human centered design practitioners we talk about, well, putting humans at the center of the design process. Which is all fine and dandy except that in the context of designing our ubiquitiously connected and oh-so-smart future this roughly equates to understanding the sum of all human experiences, which is clearly impossible. The joy of aiming high and failing. Or not?
That the path to a good project can start with the simplest of questions. Who are you? How can you prove it? What do you carry? Why did you do that thing you did?
That the deep pockets of a corporate research lab/design studio and buy-in from upper management make for a well resourced project, but that ultimately all it takes to get started is an inquisitive mind and a bit of positive attitude. Point in case? - the years of illiteracy research which I’ve written about previously and which is ongoing in the research lab started out as a three week scoping project with no travel budget, relied on the voluntary assistance of a friendly India based subcontractor who gave up her weekend to collect data on our behalf. The resulting report showed sufficient promise to warrant further (better resourced) investigation. And the subcontractor? Ah, she earned her place on the team in studies from Cairo to Tehran, most recently in Dharavi, Mumbai. Looking for experience? Willing to work for peanuts? Of course you are.
And that you’d be surprised at the internal credibility that comes from external reporting of the design research. By this I don’t mean peer reviewed navel gazing or at the other extreme, lite fluff pieces. But simply that when your research is what they see when they open their favourite press, in their mind’s eye you’ve arrived. For now at least a virtuous circle.”
[via Future Perfect]