13 posts tagged “interaction design”
The Interaction Design Association (IxDA) is pleased to announce that videos from presentations at IxDA's Interaction 08, held February 8 - 10, 2008 at the Savannah College of Art and Design are now available on the conference site:
http://interaction08.ixda.org/videos.php
This collection includes some presentations that weren't available on the Brightcove site, and represents IxDA's commitment to sharing this wealth of knowledge and insight with the global community. A special thanks to IxDA Board Director, Nasir Barday for his work on getting this archive compiled.
A Call to Arms
- Keynote: An Insurgency of Quality
Alan Cooper, Cooper - Keynote: The Design Eco-System
Bill Buxton, Microsoft
Practice and Skills
- Concept Models: A Tool for Planning Interaction
Dan Brown, EightShapes - Concept Ideation and IxD
Gretchen Anderson, Lunar - Don't Make Me Click
Aza Raskin, Humanized - Conceptual Designs
Susan Wyche, Georgia Tech - Effective Prototyping Methods
Jonathan Arnowitz, Google - What Makes a Design Seem Intuitive?
Jared Spool, UIE - Designing for the Other 99%
Morten Hjerde, mBricks - Help Me! A New Approach to Support Interactions
Doug Bolin, Avenue A | Razorfish - New Interaction Model for a Modular Personal Infotainment System
Sajid Saiyed, Phillips
Thinking in Different Ways
- Keynote: Intervention-Interaction
Sigi Moeslinger, Antenna Design - Design for Flow
Dave Cronin, Cooper - Conversations with Everyday Objects
Bill DeRouchey, Ziba Design - Classic Design Movements and IxD: Kissing Cousins?
Chris Bernard, Microsoft - Hit it with The Pretty Stick
Jenny Lam, Jackson Fish Market - Strategic Boredom
Molly Wright Steenson, Princeton University - Device Art
Régine Debatty, We Make Money Not Art
Interaction Design and Cinema
- Cinematic Interaction Design
Sarah Allen, Laszlo Systems - Dramatic Features in Interaction Design
Chris Conley, Gravity Tank - Self-Conscious Gaming
Andrew Hieronymi, SCAD
Interaction Design and Organizations
- Interaction Across Disciplines
Michele Tepper, frog - Experience Design, Convergence + The Digital Agency
David Armano, Critical Mass - User Interface Design in an Agile Environment: Enter the Design Studio
Jeff White and Jim Unger, JewelryTV
Case Studies
- Designing for SpaceTime, Building in No-Time
Matt Jones, Dopplr - Redesigning Sony-Ericsson's Product Catalog
Saskia Idzerda, Media Catalyst - Visualizing Radio
Yasser Rashid, BBC
Interaction Design's Place in the World
- Keynote: Dense Notation, In Context
Malcolm McCullough, University of Michigan - Ethics of Everyday Design
Gabriel White, frog - Interaction Design for Community Empowerment
Carl DiSalvo, Georgia Tech
About IxDA
http://ixda.orgFounded in 2003, the Interaction Design Association (IxDA) is a member-
supported organization committed to serving the needs of the
international interaction design community. With the help of thousands
of members worldwide, we provide a forum for the discussion of
interaction design issues.IxDA's mission includes evangelism of our field, innovation in our
discipline, professionalism in our standards of practice, support for
interaction design education in academic programs, and community
building for our growing global community of interaction design
professionals.IxDA Discussion Forums: http://ixda.org/discuss.php
Dan Saffer, author of acclaimed book Designing for Interaction is coming out with a new book on interactive gestures. According to him the book will be out in ~October of this year.
O'Reilly has graciously allowed him to post a draft of the first chapter of his new book Interactive Gestures: Designing Gestural Interfaces.
Interactive Gestures Chapter 1 (5.4mb pdf)
Thanks to Experientia for this neat compilation, we have here a list of video presentations (2/3 of all presentations) from the recent Interaction 08.
Here they are in alphabetical order of the speaker’s last name:
- “Cinematic Interaction Design”, Sarah Allen, Laszlo Systems (synopsis)
- Concept Ideation and IxD, Gretchen Anderson, Lunar (synopsis)
- Experience Design, Convergence + The Digital Agency, David Armano, Critical Mass (synopsis)
- Effective Prototyping Methods, Jonathan Arnowitz, Google (synopsis)
- Classic Design Movements and IxD: Kissing Cousins?, Chris Bernard, Microsoft (synopsis)
- Help Me! A New Approach to Support Interactions, Doug Bolin, Avenue A | Razorfish (synopsis)
- Concept Models: A Tool for Planning Interaction, Dan Brown, EightShapes (synopsis)
- Keynote: “The Design Eco-System”, Bill Buxton, Microsoft (synopsis)
- “Dramatic Features in Interaction Design”, Chris Conley, Gravity Tank (synopsis)
- Keynote: An Insurgency of Quality, Alan Cooper, Cooper (synopsis)
- “Design for Flow”, Dave Cronin, Cooper (synopsis)
- “Designing Information”, Anh Dang and Nirali Patel, Avenue A/Razorfish (synopsis)
- Device Art, Régine Debatty, We Make Money Not Art (synopsis)
- “Conversations with Everyday Objects”, Bill DeRouchey, Ziba Design (synopsis)
- New IxDA Board, David Malouf
- Interaction Design for Community Empowerment, Carl DiSalvo, Georgia Tech (synopsis)
- Self-Conscious Gaming, Andrew Hieronymi, SCAD (synopsis)
- Designing for the Other 99%, Morten Hjerde, mBricks (synopsis)
- Designing for SpaceTime, Building in No-Time, Matt Jones, Dopplr (synopsis)
- Redesigning Sony-Ericsson’s Product Catalog, Saskia Idzerda, Media Catalyst (synopsis)
- Hit it with The Pretty Stick, Jenny Lam, Jackson Fish Market (synopsis)
- “Optimizing the International User Experience”, Matthew McCool, Southern Polytechnic SU (synopsis)
- Keynote: “Dense Notation, In Context”, Malcolm McCullough, University of Michigan (synopsis)
- Keynote: Intervention-Interaction, Sigi Moeslinger, Antenna Design (synopsis)
- “Visualizing Radio”, Yasser Rashid, BBC (synopsis)
- “Don’t Make Me Click”, Aza Raskin, Humanized (synopsis)
- Closing Remarks, Dan Saffer, Conference Chair
- New Interaction Model for a Modular Personal Infotainment System, Sajid Saiyed, Phillips (synopsis)
- “What Makes a Design Seem Intuitive?”, Jared Spool, UIE (synopsis)
- Strategic Boredom, Molly Wright Steenson, Princeton University (synopsis)
- Interaction Across Disciplines, Michele Tepper, frog (synopsis)
- Ethics of Everyday Design, Gabriel White, frog (synopsis)
- User Interface Design in an Agile Environment: Enter the Design Studio, Jeff White and Jim Unger, JewelryTV (synopsis)
- Fieldwork and Sketching: Translating Research Themes into Conceptual Designs, Susan Wyche, Georgia Tech (synopsis)
There is also a Sunday recap video.
[via experientia]
Marc Ecko wants to promote his roots and love for graffiti. Digital citylights are created that consists of an LCD and a bluetooth interface. People will get the possibility to access the citylight via bluetooth with their cell phones and spray their own graffiti with the cursor of their phone.
Advertising School: Design Factory International, Hamburg, Germany
Tutor: Michael Hoinkes (He Said She Said)
Creative: Benjamin Busse
[via Ads of the World]
The German interaction designer Matthias Müller-Prove is the co-lead on the user experience project of OpenOffice.org and has just published an article about his activities.
Open source software (OSS) is a paradigm for developing software in a non-proprietary fashion by leveraging virtual communities of independent software engineers. Within these communities, software engineers share source code, contribute new features, and provide bug fixes and patches to a common code base. Eric S. Raymond provided the framework for OSS development in The Cathedral and the Bazaar by discussing the motivations and the social context of individual developers (Raymond 1999). The first rule of open source development is also the reason for an inherent usability problem: “Every good work of software starts by scratching a developer’s personal itch.”
The result is a self-referential system – developers develop for themselves rather than for the average user or the target audience. Usability engineering is considered as superfluous extra (cf. Nichols/Twidale 2003). However, to provide a good user experience, it is the user’s itch that needs to be scratched.
This article presents user experience activities in the context of OpenOffice.org. The author – co-lead of the User Experience Project – will discuss the status of building an open source community of usability professionals to improve the usefulness and usability of the application.
30 over articles (and counting...) by Donald A. Norman.
Titles includes:
- People: the way I see it: Simplicity is highly overrated
- People: the way i see it: Three challenges for design
- Emotional design
- Software engineering for user interfaces
- Design principles for human-computer interfaces
- Design rules based on analyses of human error
and many more...
Check out the entire library...
The premiere of interactive crowd gaming in movie theaters. Captured opening weekend of Spider Man 3 in Los Angeles. Created by SS+K in collaboration with Brand Experience Lab for msnbc.com.
The following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. Of late, many web applications have reflected a lack of understanding of many of these principles of interaction design, to their great detriment. Because an application or service appears on the web, the principles do not change. If anything, applying these principles become even more important.