5 posts tagged “mobile interaction”
At the recent Mobile HCI conference in Singapore, Donghoon Chang, vice president of the Mobile User Experience Design Group at Samsung gave a keynote talk entitled, "Emotion and User Experience Design of Mobile Phone: What’s Next?".
In a nutshell, the four crucial points that Chang’s design group has adopted, state that products must:
- be intriguing and innovative, with an aura of mystery that invites to discovery, without confusing the user;
- be multi-sensorial, i.e. stimulating the various senses of the users, also in ways never seen before. To illustrate the point, he shows a Samsung MP3 reader that can be put in the water when we take a bath and makes the water vibrate, by creating small waves that follow the music and come together again in the end;
- provide layers of experience to the user that reveal themselves progressively over time, thereby deepening the use of the product. Here he shows a mobile phone that can be opened and transformed in a micro “boom box” to share music with others;
- have an intuitive interface, i.e. guarantee the compliance with the more traditional usability perspective. And here it is of particular relevance to strive for the most intuitive use possible of the full-touch LCD, which is now becoming more popular thanks to devices such as the iPhone or the Samsung F700, which is now also available on the European market.
It seems to me that Samsung is indeed moving forward with people like Chang, who is pushing for a better emotion and user experiences.
Nokia researcher Jan Chipcase investigates the ways we interact with technology -- a quest that has led him from the villages of Uganda to the insides of our pockets. Along the way, he's made some unexpected discoveries: about the ways illiterate people use their mobile phones, the new roles the mobile can play in global commerce, and the deep emotional bonds we share with our phones. And he's got a surefire trick to keep you from misplacing your keys. (Recorded March 2007 in Monterey, California. Duration: 16:15.)
Jaiku co-founder and former Nokia ethnographer Jyri Engeström (bio | Jaiku site) recently gave a presentation on the future of social media, entitled “Microblogging: Tiny social objects” at Reboot 9.0 and at Mobile Monday Amsterdam.
Why do people like microblogging? Because most people can’t write several blog posts per day/week but like to keep conversations alive around topics and they like to stay connected with each other in a simple and easy way (accessible through different interfaces and/or devices), including the mobile phone obviously.
- Presentation slides
- Presentation video (49:40)
[via experientia]
TWUIK Rich Media Engine (RME) is an UI technolo gy that brings dazzling graphics, vibrant animation, engaging rich-media user experience and advanced interactivity to mobile application development for seamless deployment across an ever-wider range of supported J2ME devices. TWUIK enhances navigation, graphical display, and device functionality—all while reducing development cost and speeding time-to-market of new applications. TWUIK™ powered application makes your content and services available to the widest range of handsets without having to specifically re-develop for each specific handset, thereby reducing the cost of the development.
I remember those days when I am working at Sony Ericsson as a product test engineer, one of the things I have to constantly do was to pair up the devices through Bluetooth and I know how bad the experience can be. I am glad the SIG is finally doing something about it.
Singapore, March 29, 2007 -- The Bluetooth Special Interest Group (SIG), the more than 7,000-member strong trade association responsible for advancing Bluetooth wireless technology, announced from CTIA WIRELESS 2007 details of a new specification which will continue the evolution of the short-range wireless technology and enhance the consumer experience.
Continue reading Bluetooth SIG Improves User Experience via HWZ